WT: Not The Chocolate Cookies

Episode Audio
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Elephants are remarkably similar to THIS mammal. Adcubes in space? It’s more likely than you think. What might mass-interactive movies look like? Got something weird? Email [email protected], subject line “Weird Things.”

Picks:

Andrew: Andrew’s guide to using OpenAI Whisper

Brian: AGAINST

Bryce: TUNIC

Episode Notes

The episode opens with a long biology digression about what makes two animals similar or different, using turtles and tortoises as a lead-in to hyraxes and elephants. Andrew explains that hyraxes are the closest living relative to elephants, and the hosts discuss surprising shared traits such as elongated teeth, long gestation for a small animal, and social behavior. They also note that sea cows/manatees may be even closer genetically, though the hyrax is the more surprising example.

The conversation then moves through speculative Jurassic Park prequel material, including John Hammond's early funding efforts and the tiny-elephant display from the novel, before turning to CubeSat advertising proposals and the backlash they could provoke. Later topics include Tom Cruise filming in space, the value of practical effects over pure CGI, personalized or interactive media experiments, Meta's Quest Pro and AR/VR tradeoffs, and a set of game/software picks.

Key topics

  • How evolutionary relatives can look radically different: The hosts use turtles/tortoises and then hyraxes/elephants to show that appearance can be misleading when judging relatedness. Andrew explicitly frames the point as two animals being very similar on some features while being very different in appearance, yet closely related genetically.
  • Hyrax biology and elephant-like traits: They discuss hyrax gestation, internal testicles, social structure, warning sounds, and elongated teeth compared with elephant tusks. The episode emphasizes how surprising it is that such a small animal has a long gestation period.
  • Elephants, sea cows, and the broader mammal family tree: The hosts mention Penangulata, elephants, hyraxes, manatees/sea cows, and the idea that sea cows may be even closer genetically to elephants. This is discussed as part of a broader evolutionary family-tree explanation.
  • Speculative Jurassic Park prequel material: Andrew and Brian discuss John Hammond's early work in the Jurassic Park novel, including the tiny elephant display and ideas for a prequel or series about Hammond's earlier adventures and funding hustle. They explicitly endorse the idea as a rich area to mine.
  • Pigeon-guided or animal-guided weapons as a sci-fi hook: Brian brings up a WWII pigeon-guidance idea and Bryce jokes about a raptor version. The segment is presented as a writer's-room riff around weird biotech and weaponization concepts.
  • Why sky-based advertising is both technically possible and socially fraught: The CubeSat ad concept is treated as technically feasible but likely to generate strong public backlash, especially if it turns the night sky into a commercial display. The hosts repeatedly frame it as controversial and probably more valuable for novelty than for long-term advertising.
  • Commercialization versus public utility in space-based displays: They discuss alternatives to pure ads, including messages, telescope-visible displays, scavenger hunts, and QR-code rewards. The conversation suggests that interactive or functional uses are easier to defend than blank-space billboards.
  • Practical effects and authenticity as a premium in filmmaking: The group argues that real stunts and tangible production setups, like Tom Cruise in space or actors in actual aircraft, create a stronger sense of authenticity than digital fabrication. They present this as an emerging high-end model for spectacle.
  • The limits of audience interactivity in narrative media: They explore personalized and interactive movies, then conclude that scaling audience choice creates conflict and weakens the experience. The discussion emphasizes the tension between agency, immersion, and coherent storytelling.
  • Immersive event production and traveling experiences: Andrew describes Fever's Stranger Things experience in a parking garage and explains how the company moves large, high-production events from city to city. The hosts compare this to haunted hayrides, escape rooms, and seasonal attractions.
  • Seasonal scarcity as a business and entertainment strategy: Brian argues that limited-time events such as Epcot's food and wine festival are more exciting because they are only available briefly. Scarcity is presented as a way to increase anticipation and reduce fatigue.
  • AR/VR hardware tradeoffs and design constraints: The hosts compare the Meta Quest Pro and Quest 2, discussing price, battery life, pancake lenses, color pass-through, eye and face tracking, and the role of PC-tethered setups. They also speculate about competition and Apple's AR push.
  • Metaverse and public wearability concerns: Brian speculates that improved AR could make something like Neal Stephenson's metaverse feel real, but also socially awkward. They question what people would actually do while wearing headsets and face coverings in public.
  • Aesthetic value of technical limitation: The group reflects on how limitations become style, using pixel art, low-poly visuals, VHS glitches, static, and distorted guitar sounds as examples. They argue that old constraints often turn into enduring aesthetic choices.

Picks

  • Brian Brushwood: Against — He clearly frames it as his pick and recommends it enthusiastically, describing it as beat-saber-adjacent, with great epic music and a film noir supernatural aesthetic.
  • Bryce Castillo: Tunic — Strong recommendation. He says he is having a blast, calls it very highly recommended, and explains its hidden-manual discovery structure and excellent level design.
  • Andrew Mayne: OpenAI Whisper speech-to-text notebooks — A self-serving but explicit pick. Andrew recommends his blog notebooks for transcribing YouTube videos or folders of audio/video files using OpenAI's open-source speech-to-text models.